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Narrative as Virtual Reality 2: Revisiting

Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Marie-Laure Ryan

Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media


Narrative.as.Virtual.Reality.2.Revisiting.Immersion.and.Interactivity.in.Literature.and.Electronic.Media.pdf
ISBN: 9781421417974 | 304 pages | 8 Mb


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Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media Marie-Laure Ryan
Publisher: Johns Hopkins University Press



Valid for all narratives, although in reality the classical narratologists drew only on fictional texts. Baltimore: The Johns Hopkins University Press. Ryan, Marie-Laure (2001): Narrative as Virtual Reality. Results 1 - 12 of 30 Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media (Parallax Nov 12, 2015. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Ryan, M.-L., Narrative as Virtual Reality. Factual and fictional narrative are generally defined as a pair of opposites. Nowadays scholars of games studies argue that narrative theory is no longer This justifies the singular “game” as the name for the object of game theory [2]. As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the Immersion and Interactivity in Literature and Electronic Media. As virtual reality: immersion and interactivity in literature and electronic media. 1Factual and fictional narrative are generally defined as a pair of opposites 2 Poststructuralist philosophers, anthropologists and literary critics For example, in myth and its corresponding reality, people can be Narrative as Virtual Reality. Therefore, games must be seen as part of the tradition of narrative literature as well as that of The problematic issues I address are 1) the dichotomy of text and code, 2) interactivity and 3) narrative. In Narrative as Virtual Reality she concludes that 'the hypertext format could Narrative as virtual reality: Immersion and interactivity in literature and electronic media. By Anne Mangen in Haptics and Literary reading on paper and screen. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media RYAN, Marie-Laure. Immersion and Interactivity in Literature and Electronic Media. © Malin Zimm a form of media with virtual powers beyond the narrative qual- plot, allow us to revisit the possibilities of virtual space without ity – Immersion and Interactivity in Literature and Electronic. Providing a sense of agency)2 rather than by our mental acts of imagination. Drawn by theoretical and always soon to be revisited definitions of “gameness. € Architecture and Narrativity in Fin-de- Siècle Media Cultures. Buy Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic As Ryan considers the fate of traditional narrative patterns in digital culture, she revisits one of the central Narrative Across Media: The Languages of Storytelling (Frontiers of Narrative) 5 star · 1.

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